But it seems like that might be very difficult or unlikely unless I can find their Ref ID. I am having an issue that I don't see anyone on the forums or web sites has quite posted concerning Serana. Staff Ref. For example: Using Sydney from FO3, you would first type "Prid 00003a77", press enter, then type "moveto player" and press enter. All rights reserved. If BaseID itself. Went to sleep for like two days. Also I'm using the latest versions of GECK and FONV. Console commands can be used to add and remove things, so it should come as no surprise that they can also be used to move NPCs. Edited by euphoria4949, 05 April 2015 - 09:05 PM. Appreciate any help, Yeah "player.placeatme" works fine for spawning them, but I wanted to find the naturally spawned ones that the game had spawned. ------Cassie I can see you. 10:51, April 6, 2015 (UTC). I think I know what you're doing wrong. Syntax moveto [reference id] Target Command Examples ff0084953.moveto player The above command would teleport the target with reference ID ff0084953 to your character. Thank you dubiousintent. TheEuphoria (talk) 16:29, April 5, 2015 (UTC), The Form ID for the 2 main creatures I was trying to find are: 0A45E002 and 0AEFCF8F -- And the mods load order is 16TheEuphoria (talk) 02:09, April 6, 2015 (UTC), My mistake above, now that I read it. same goes for 1645E002. These commands did not work. If the creatures or NPC is from the vanilla game, you can find the Ref Id here: http://fallout.gamepom/Fallout_Wiki. ------Cassie I can see you. 02:12, April 6, 2015 (UTC), Sorry if there's been a misunderstanding, I wanted to move my character to the creature that had naturally spawned in the world, not spawn one in. You can open the console by pressing ~ (tilde) or ` (grave) on your keyboard. Right ok, you are correct, I just checked and the creatures I'm trying to find are indeed levelled. I have tried Prid 02002b74 and receive no error. Then another creature object is created which uses the levelled creature list to randomly select one of the original creatures and use its stats. and the training manualhttp://www.nexusmodsas/mods/38413/? Ok great, I'll be loading up NV for a game shortly, I'll give it a try and report back. I haven't seen this new creature in the world after 300 hours into this playthrough, so I wanted to use "player.moveto" to move my character to wherever the little nasty is hiding.TheEuphoria (talk) 02:20, April 6, 2015 (UTC), If both applications have different version, its likely not going to work at all. Now she disappeared again. Fallout Wiki is a FANDOM Games Community. I thought a simple Game.GetPlayer().MoveTo(MapMarkerProperty) would have done the trick but not at all, while there . Trying to move a base object will not work, because it doesn't exist anywhere in the gameworld. A levelled creature object exists with a number of creatures in it. player.placeatme 16EFCF8F "#". same as wyatt for me, just can't get her back this time. Indeed, start a new thread instead of resurrecting one that didn't produce a satisfactory result. Sigh. his commands was incomplete, he probbly just copied it to some comment. This unfortunately didn't work. (Please see the 'GECK Form-ID, Base-ID, Ref-ID, and Editor-ID' section of the wiki "Getting started creating mods using GECK" article.) Can anyone help yet again? Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. I found Trader Rylee, told her to go to my settlement. In order to move an NPC, you need to reference the NPC before typing the command. uber card; armslist missouri all categories; my husband39s illness is killing me; parsons estate agents diss . "#" - Number of quantity. See our console help page if you need more assistance with opening and using the console. Money doesn't grow on trees - it comes from commands! All trademarks are property of their respective owners in the US and other countries. It seems none of the mod creatures have any used Cells, only used objects :-\, Can mean that they are spawned in using set scripts or totally randomised events. I know I have the correct IDs for them as I can spawn clones in using "player.placeatme" no problem. Select then type "moveto". If you want to use the moveto player command you need to type this 2 commands: prid 3EFF3. To move the player, the command would be: "player.moveto 00003a77"and press enter. If you want a NPC to teleport to you, this command is from skyrim, I tried it, and it already worked. Need it. I'm trying to use the "Form ID" for the creatures/NPCs I found in GECK, which from what I have just read somewhere else, is incorrect. moveto player. To move the player, the command would be: " player.moveto 00003a77" and press enter. @Vaterwolf, as dubiousintent said, you'd better start a new topic. I should be using the Reference ID for moveto commands. Hi all, I need a little help with the "moveto player" and "player.moveto" commands please. Bumping since I can't find the command anywhere. Good bug. Curie is a Mr.Handy robot and one of the companions in Fallout 4. The reference ID of an NPC is the bit of text that pops up in brackets when you select it as a target. Valve Corporation. You also need to distinguish between the "Ref-ID" and the "Base-ID". (Which can lead to problems in the long run, as many oblivion players learnt years ago.). She still isnt showing up and shes occupying a settlement slot. You use the Reference Identification number (Ref ID), not the Base Identification number (Base ID). If you have NVSE installed, you can use the "GetBaseObject" (GBO) command to get the "Base-ID" of a "Ref-ID". Thanks Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. It's part of the Nexus Terms of Service. Spawned "mob" type creatures are given random unique reference IDs when created. All rights reserved. I try player.moveto 02002b74 and it moves me like next to myselfbut no Serana. Yes, at the moment I only have the Base ID for these creatures as I haven't seen them in the world yet, the Ref ID is what I hoping to get so that I can use the player.moveto command to find them in the world. Compiled script not saved. Ok so I just tried what you said; Opened GECK, loaded the mods .esp/esm, select the creature I wanted, right click on it, click Use info and. nothing. So a 09000aaa should be 0a000aaa. NPCs will not spawn on anything lacking a navmesh. How could I find the unique Ref ID for a creature that's already placed in the world, I'm not sure if these creatures are actually spawning as I haven't run into any??? I also tried doing this with Vanilla creatures like fire ants and rad scorpions, but it still doesn't work I get the same error message: Could someone help me out with what I am doing wrong please, or tell me if this means something is broken with my game??? If you need to Ref Id for something added by a mod, you would need to use FNVEdithttp://www.nexusmodsas/mods/34703/? I know I have the correct IDs for them as I can spawn clones in using "player.placeatme" no problem. Ok cool I'll give it a shot. How to Find and Use Reference IDs in Fallout 4, How to Add Money (Bottlecaps) with Commands. All trademarks are property of their respective owners in the US and other countries. I have a few mods installed that add new creatures and NPCs, but after nearly 300 hours into by current playthrough, I hadn't run into some of them yet, so I thought I would use the console to move my character to the creatures to see where it/they are spawning using the "player.moveto" command. Espaol - Latinoamrica (Spanish - Latin America). : https://forums.nexusport&rid=218488, Community Forum Software by IP.BoardLicensed to: Nexus Mods, Issue - Find the source mod-index of an object in-game, GECK Form-ID, Base-ID, Ref-ID, and Editor-ID. I seem to have lost her. You currently have javascript disabled. This article will show you how to use the MoveTo command to move an NPC to your character (or teleport your character to the NPC). How to properly move a player to another cell/location? Hi all, I need a little help with the "moveto player" and "player.moveto" commands please. Fast traveled there. Thanks again for your help and taking the time to explain things in detail. TheEuphoria (talk) 15:02, April 5, 2015 (UTC), Arrrr. that's what I'm doing wrong. ------Cassie I can see you. 01:26, April 6, 2015 (UTC), Ok I tried "prid 16EFCF8F" and "prid 1645E002" but I get the same error message: 'Script 'SysWindowCompileAndRun', line 1: e.t.c'TheEuphoria (talk) 02:09, April 6, 2015 (UTC), Like I said above before your message, placeatme commandw will do if its baseID. (RefID).MoveTo Player. She's well armed and good at science, thus a great choice for low intelligence builds. To understand why it doesn't work, you first need to understand the difference between base objects and references. Espaol - Latinoamrica (Spanish - Latin America), https://dl.dropboxusercontent.com/u/50671837/img/refid.png. So I tried "moveto player" to see if they where spawning in-game at all and that didn't work either. Item '(ID)' not found for paramete object ID. I also tried doing this with Vanilla creatures like fire ants and rad scorpions, but it still doesn't work I get the same error message: SCRIPTS: Script 'SysWindowCompileAndRun', line 1: But I did just read another thread where someone said to type "Prid xxxx" first, so I just tried it and I get the same error message when I press enter after typing Prid xxxx. So how would I be able to find their Ref IDs, does being levelled make it more difficult?? To send commands, type them into the text box and hit the ENTER key on your keyboard. Perhaps download the latest geck version and/or depending on your Fallout's version, otherwise update the game either if you've not yet done so. Fallout 4 does not require turning off an Xbox/PS Controller if you are using one, to use the console. Let's say the reference ID of the NPC you want to teleport to your character is ff0030b2 - you would prefix the moveto command with that reference ID, followed by a dot, like so: All you'd have to do to teleport an NPC with a difference reference ID to your character is change "ff0030b2" to your desired NPC's reference ID. I did this once before and it worked. Then the new creature is placed into the world, and it will appear as a big M marker with an arrow on it, signifying that it's a levelled enconter. It's essentially a list of creatures. To move the npc to you select then type "moveto player". Is there a way I can teleport to her like in New Vegas? Or would it be for me to Add a cell or two so they have a fix spawn location, or would that be difficult and problematic??? Quick question, the creatures I want to find don't have any used cells so they spawn randomly anywhere on the map, is it easy enough to add cells for them so the have fix spawn places, or is it more complicated than that?TheEuphoria (talk) 11:17, April 6, 2015 (UTC).
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